If not, you’ll have to go to the map and ask them to meet punk toto up with you somewhere. More than anything, the process was a bit annoying and added some unnecessary friction. More often than not, I find them unnecessary–large for the sake of being large, and filled with things for the sake of being filled with things. The games that win me over tend to be those select RPGs that show restraint and focus more on curating a certain kind of atmosphere rather than thrusting tasks at me.
It’s hard to take getting ganked in the middle of a task for the fifth time too personally when the animation for your demise makes you laugh after you’re done yelling. The art style also makes interacting with the various machines and doodads on the map intuitive and enjoyable. I was able to drop right into my first match and get a decent grasp of what was going on without needing much help. The other pure stealth sequences later are decidedly not that, with tons of enemies whose crisscrossing lines of sight preclude picking them off one by one, while the levels simultaneously lack reliable alternate paths around those guards. One main mission in particular felt like a base lifted straight out of Metal Gear Solid 5, but with less than half of that game’s information and tools at my disposal. These sections absolutely sucked, and I found myself just crouch walking through them as quickly as possible, ignoring any side content and keeping my fingers crossed that none of the guards’ “hey, I see you!” meters would fill up completely as I passed.
You don’t need someone to play as Zargon if you’d prefer to be on the same side, though. Teams (or solo players) can use the HeroQuest app to play as Zargon for them, telling you where to place foes and throwing in some ’80s style smack talk as well. Set between the events of Raiders of the Lost Ark and The Last Crusade, Indy embarks on a globe-trotting chase to recover a stolen museum artifact tied to an ancient mystery. It’s great to watch an in-game likeness of a young Harrison Ford, but hearing famed voice actor Troy Baker’s fantastic performance faithfully brings him to life.
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The third in a series of underappreciated horror game gems is another haunting entry perfect for fans of the genre. As the ghost hunter Juliette, you explore a surreal and shifting alien-like landscape that adds an otherworldly spookiness to the prior two games’ more grounded horror. It largely retains and refines the mechanics of those earlier games, while also including their panache for incredible sound design that enhances the frights. Be sure to play with your headphones on, and the lights off.
By design, you’re less of a well-oiled killing machine and more like a shopping kart with one wonky wheel. Ivy Road’s new cozy game Wanderstop offers satisfying and simple gameplay while giving players ample time to rest and contemplate. Firstly, the relatively brief playtime is absolutely to Atomfall’s benefit, and ensures that things never become tedious. Secondly, I didn’t lean into the most hardcore elements of combat and exploration, which could probably double those figures if going Stalker 2 mode is something that appeals to you. Thirdly, I’ve started a fresh playthrough, and already discovered plenty of fresh threads to pull at that tease a whole other route I could use to make it through the game.
You restore health through found and crafted items, you’ll find yourself grabbing every random item you find for materials, ammo can be scarce, and weapons can be upgraded. But there’s no base building, no hunger or thirst meters, no need to sleep, and no weapons that break if an enemy stares at them too hard. And that’s exactly the way it should be, because it gives the world of Atomfall an edge while allowing it to remain a joy to explore. You may take a look at this and say ‘So it’s British Fallout’.
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The marvelous PC port overhauled and further enhanced the gorgeous wild western atmosphere of Rockstar’s most recent (for now) open-world adventure and added even more activities, unlockables, and impossibly fine details to its expansive map to what was already a massive game. It’s possibly one of the biggest and best single-player PC games ever – and it has an extensive multiplayer mode, too. Technical problems with the PC version kept Nier Automata off of this list in the past, but with Steam’s user reviews now giving a “Very positive” all-clear its popularity with the IGN staff has powered it into a strong position.
I spent far too long playing with the game’s color wheels, changing the studio lighting, filters, and backdrop to see how different tones and textures would look in different situations. Though you can’t adjust features with as much detail or exaggeration as The Sims, the overall impact is significant and allows you to create vastly different-looking Zois. I love that you are able to turn on an asymmetrical mode, too, allowing you to give your digital counterparts some of the same little quirks we have. Enemies are rather dumb, but this winds up being fun since it manages to play into the series’ (and Machine Games’) penchant for portraying fascists and nazis as boneheads.
This sounds fine in theory, and I am not of the mind that all AI implementation is inherently and equally unethical. However, I still have my concerns over this model’s environmental impact, precisely how Krafton is obtaining assets and data, and how this could impact developers whose jobs include creating in-game art. If everyone would prefer to play as adventurers, you can make the official HeroQuest app control Zargon. It tells you what can be found in each room, springs traps on you, and throws in a few snarky comments for good measure.